About
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I am currently working as CTO for IDF in developing wikimoves.

Contact
Handelszentrum 16
5101 Bergheim
Austria

M: geder@geder.at
W: https://www.geder.at/


PGP: 4096R/00CD562E
F258 2A8B 0367 F00B 0436
07E2 65D4 FFBD 00CD 562E


ORCID iD iconorcid.org/0000-0002-4676-591X

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Publications

2022

2-Opt Moves and Flips for Area-Optimal Polygonizations
Günther Eder, Martin Held, Steinþór Jasonarson, Philipp Mayer, and Peter Palfrader
Journal of Experimental Algorithmics, 27, mar 2022
Our work on the Computational Geometry Challenge 2019 on area-optimal polygonizations is based on two key components: (1) sampling the search space to obtain initial polygonizations and (2) optimizing such a polygonizations. Among other heuristics for obtaining polygonizations for a given set P of input points, we discuss how to combine 2-opt moves with a line sweep to convert an initial random (non-simple) polygon whose vertices are given by P into a polygonization P. The actual optimization relies on a constrained triangulation of the interior and exterior of a polygonization to speed-up local modifications of the polygonization to increase or decrease its area.
@article{Ede&22a, author = {Eder, Günther and Held, Martin and Jasonarson, Steinþór and Mayer, Philipp and Palfrader, Peter}, title = { {2}-{O}pt {M}oves and {F}lips for {A}rea-{O}ptimal {P}olygonizations}, year = {2022}, issue_date = {December 2022}, publisher = {Association for Computing Machinery}, address = {New York, NY, USA}, volume = {27}, issn = {1084-6654}, url = {https://doi.org/10.1145/3500913}, doi = {10.1145/3500913}, journal = {Journal of Experimental Algorithmics}, month = {mar}, articleno = {2.7}, numpages = {12}, keywords = {exact algorithms, Computational geometry, polygonization, area optimization, geometric optimization, algorithm engineering}, }
On the recognition and reconstruction of weighted Voronoi diagrams and bisector graphs
Günther Eder, Martin Held, Stefan de Lorenzo, and Peter Palfrader
Computational Geometry, 109:101935, 2022
a weighted bisector graph is a geometric graph whose faces are bounded by edges that are portions of multiplicatively weighted bisectors of pairs of (point) sites such that each of its faces is defined by exactly one site. a prominent example of a bisector graph is the multiplicatively weighted voronoi diagram of a finite set of points which induces a tessellation of the plane into voronoi faces bounded by circular arcs and straight-line segments. several algorithms for computing various types of bisector graphs are known. in this paper we reverse the problem: given a partition g of the plane into faces, find a set of points and suitable weights such that g is a bisector graph of the weighted points, if a solution exists. if g is a graph that is regular of degree three then we can decide in o(m) time whether it is a bisector graph, where m denotes the combinatorial complexity of g. in the same time we can identify up to two candidate solutions such that g could be their multiplicatively weighted voronoi diagram. additionally, we show that it is possible to recognize g as a multiplicatively weighted voronoi diagram and find all possible solutions in o(mlog⁡m) time if g is given by a set of disconnected lines and circles
@article{Ede&22b, author = {Günther Eder and Martin Held and Stefan {de Lorenzo} and Peter Palfrader}, title = {On the recognition and reconstruction of weighted {V}oronoi diagrams and bisector graphs}, journal = {Computational Geometry}, volume = {109}, pages = {101935}, year = {2022}, issn = {0925-7721}, doi = {https://doi.org/10.1016/j.comgeo.2022.101935}, url = {https://www.sciencedirect.com/science/article/pii/s0925772122000785}, keywords = {voronoi diagram, bisector graph, recognition, reconstruction, multiplicative weight}, }

2021

Implementing Straight Skeletons with Exact Arithmetic: Challenges and Experiences
Günther Eder, Martin Held, and Peter Palfrader
Computational Geometry, 96:101760, 2021
We present Cgal implementations of two algorithms for computing straight skeletons in the plane, based on exact arithmetic. One code, named Surfer2, can handle multiplicatively weighted planar straight-line graphs (PSLGs) while our second code, Monos, is specifically targeted at monotone polygons. Both codes are available on GitHub. We discuss algorithmic as well as implementational and engineering details of both codes. Furthermore, we present the results of an extensive performance evaluation in which we compared Surfer2 and Monos to the straight-skeleton package included in Cgal. It is not surprising that our special-purpose code Monos outperforms Cgal's straight-skeleton implementation. But our tests provide ample evidence that also Surfer2 can be expected to be faster and to consume significantly less memory than the Cgal code. And, of course, Surfer2 is more versatile because it can handle multiplicative weights and general PSLGs as input. Thus, Surfer2 currently is the fastest and most general straight-skeleton code available.
@article{Eder21a, title = { {I}mplementing {S}traight {S}keletons with {E}xact {A}rithmetic: {C}hallenges and {E}xperiences}, journal = {Computational Geometry}, volume = {96}, pages = {101760}, year = {2021}, issn = {0925-7721}, doi = {https://doi.org/10.1016/j.comgeo.2021.101760}, url = {https://www.sciencedirect.com/science/article/pii/S092577212100016X}, author = {Günther Eder and Martin Held and Peter Palfrader}, keywords = {Straight skeleton, Weighted, Implementation, Experiments, CGAL}, }

2020

On Generating Polygons: Introducing the Salzburg Database
Günther Eder, Martin Held, Steinþór Jasonarson, Philipp Mayer, and Peter Palfrader
In Proceedings of the 36th European Workshop on Computational Geometry (EuroCG 2020), pages 75:1–7, Würzburg, Germany, March 2020
The Salzburg Database is a repository of polygonal areas of various classes and sizes, with and without holes. Positive weights are assigned to all edges of all polygons. We introduce this collection and briefly describe the generators that produced its polygons. The source codes for all generators as well as the polygons generated are publicly available.
@inproceedings{Ede&20a, author = {Günther Eder and Martin Held and Steinþór Jasonarson and Philipp Mayer and Peter Palfrader}, title = { {O}n {G}enerating {P}olygons: {I}ntroducing the {S}alzburg {D}atabase}, booktitle = {Proceedings of the 36th European Workshop on Computational Geometry (EuroCG 2020)}, year = {2020}, pages = {75:1--7}, address = {Würzburg, Germany}, month = {March}, }
Experimental Evaluation of Straight Skeleton Implementations Based on Exact Arithmetic
Günther Eder, Martin Held, and Peter Palfrader
In Proceedings of the 36th European Workshop on Computational Geometry (EuroCG 2020), pages 40:1–8, Würzburg, Germany, March 2020
We present C++ implementations of two algorithms for computing straight skeletons in the plane, based on exact arithmetic. One code, named Surfer2, can handle multiplicatively weighted planar straight-line graphs (PSLGs) while our second code, Monos, is specifically targeted at monotone polygons. Both codes are available on GitHub. We sketch implementational and engineering details and discuss the results of an extensive performance evaluation in which we compared Surfer2 and Monos to the straight-skeleton package included in CGAL. Our tests provide ample evidence that both implementations can be expected to be faster and to consume significantly less memory than the CGAL code.
@inproceedings{EdeHP20b, author = {Günther Eder and Martin Held and Peter Palfrader}, title = { {E}xperimental {E}valuation of {S}traight {S}keleton {I}mplementations {B}ased on {E}xact {A}rithmetic}, booktitle = {Proceedings of the 36th European Workshop on Computational Geometry (EuroCG 2020)}, year = {2020}, pages = {40:1--8}, address = {Würzburg, Germany}, month = {March}, }
Computing Low-Cost Convex Partitions for Planar Point Sets Based on Tailored Decompositions (CG Challenge)
Günther Eder, Martin Held, Stefan de Lorenzo, and Peter Palfrader
In Sergio Cabello and Danny Z. Chen, editors, 36th International Symposium on Computational Geometry (SoCG 2020), volume 164 of Leibniz International Proceedings in Informatics (LIPIcs), pages 85:1–85:11, Dagstuhl, Germany, 2020. Schloss Dagstuhl–Leibniz-Zentrum für Informatik
Our work on minimum convex decompositions is based on two key components: (1) different strategies for computing initial decompositions, partly adapted to the characteristics of the input data, and (2) local optimizations for reducing the number of convex faces of a decomposition. We discuss our main heuristics and show how they helped to reduce the face count.
@inproceedings{Ede&20c, author = {Günther Eder and Martin Held and Stefan de Lorenzo and Peter Palfrader}, title = { {Computing Low-Cost Convex Partitions for Planar Point Sets Based on Tailored Decompositions (CG Challenge)} }, booktitle = {36th International Symposium on Computational Geometry (SoCG 2020)}, pages = {85:1--85:11}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, isbn = {978-3-95977-143-6}, issn = {1868-8969}, year = {2020}, volume = {164}, editor = {Sergio Cabello and Danny Z. Chen}, publisher = {Schloss Dagstuhl--Leibniz-Zentrum für Informatik}, address = {Dagstuhl, Germany}, url = {https://drops.dagstuhl.de/opus/volltexte/2020/12243}, urn = {urn:nbn:de:0030-drops-122438}, doi = {10.4230/LIPIcs.SoCG.2020.85}, annote = {Keywords: Computational Geometry, geometric optimization, algorithm engineering, convex decomposition}, }
Salzburg Database of Polygonal Data: Polygons and Their Generators
Günther Eder, Martin Held, Steinpór Jasonarson, Philipp Mayer, and Peter Palfrader
Data in Brief, page 105984, 2020
The Salzburg Database is a repository of polygonal areas of various classes and sizes, with and without holes. Positive weights are assigned to all edges of all polygons. We introduce this collection and describe the generators that produced its polygons. The source codes for all generators as well as the polygons generated are publicly available.
@article{Ede20b, title = { {S}alzburg {D}atabase of {P}olygonal {D}ata: {P}olygons and {T}heir {G}enerators}, journal = {Data in Brief}, pages = {105984}, year = {2020}, issn = {2352-3409}, doi = {https://doi.org/10.1016/j.dib.2020.105984}, url = {http://www.sciencedirect.com/science/article/pii/S2352340920308787}, author = {Günther Eder and Martin Held and Steinpór Jasonarson and Philipp Mayer and Peter Palfrader}, keywords = {Polygons, generators, database, pseudo-random, monotone, star-shaped}, }
On Implementing Straight Skeletons: Challenges and Experiences
Günther Eder, Martin Held, and Peter Palfrader
In Sergio Cabello and Danny Z. Chen, editors, Proceedings of the 36th Symposium on Computational Geometry (SoCG 2020), volume 164 of Leibniz International Proceedings in Informatics (LIPIcs), pages 38:1–38:17, Dagstuhl, Germany, 2020. Schloss Dagstuhl–Leibniz-Zentrum für Informatik
We present C++ implementations of two algorithms for computing straight skeletons in the plane, based on exact arithmetic. One code, named Surfer2, can handle multiplicatively weighted planar straight-line graphs (PSLGs) while our second code, Monos, is specifically targeted at monotone polygons. Both codes are available on GitHub. We discuss algorithmic as well as implementational and engineering details of both codes. Furthermore, we present the results of an extensive performance evaluation in which we compared Surfer2 and Monos to the straight-skeleton package included in CGAL. It is not surprising that our special-purpose code Monos outperforms CGAL's straight-skeleton implementation. But our tests provide ample evidence that also Surfer2 can be expected to be faster and to consume significantly less memory than the CGAL code. And, of course, Surfer2 is more versatile because it can handle multiplicative weights and general PSLGs as input. Thus, Surfer2 currently is the fastest and most general straight-skeleton code available.
@inproceedings{EdeHP20a, author = {Günther Eder and Martin Held and Peter Palfrader}, title = { {O}n {I}mplementing {S}traight {S}keletons: {C}hallenges and {E}xperiences}, booktitle = {Proceedings of the 36th Symposium on Computational Geometry (SoCG 2020)}, pages = {38:1--38:17}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, isbn = {978-3-95977-143-6}, issn = {1868-8969}, year = {2020}, volume = {164}, editor = {Sergio Cabello and Danny Z. Chen}, publisher = {Schloss Dagstuhl--Leibniz-Zentrum für Informatik}, address = {Dagstuhl, Germany}, url = {https://drops.dagstuhl.de/opus/volltexte/2020/12196}, urn = {urn:nbn:de:0030-drops-121964}, doi = {10.4230/LIPIcs.SoCG.2020.38}, annote = {Keywords: weighted straight skeleton, implementation, algorithm engineering, experiments, Cgal, Core}, }
Step-by-Step Straight Skeletons
Günther Eder, Martin Held, and Peter Palfrader
In Sergio Cabello and Danny Z. Chen, editors, 36th International Symposium on Computational Geometry (SoCG 2020), volume 164 of Leibniz International Proceedings in Informatics (LIPIcs), pages 76:1–76:4, Dagstuhl, Germany, 2020. Schloss Dagstuhl–Leibniz-Zentrum für Informatik
We present two software packages for computating straight skeletons: Monos, our implementation of an algorithm by Biedl et al. (2015), computes the straight skeleton of a monotone input polygon, and Surfer2 implements a generalization of an algorithm by Aichholzer and Aurenhammer (1998) to handle multiplicatively-weighted planar straight-line graphs as input. The graphical user interfaces that ship with our codes support step-by-step computations, where each event can be investigated and studied by the user. This makes them a canonical candidate for educational purposes and detailed event analyses. Both codes are freely available on GitHub.
@inproceedings{EdeHP20c, author = {Günther Eder and Martin Held and Peter Palfrader}, title = { {S}tep-by-{S}tep {S}traight {S}keletons}, booktitle = {36th International Symposium on Computational Geometry (SoCG 2020)}, pages = {76:1--76:4}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, isbn = {978-3-95977-143-6}, issn = {1868-8969}, year = {2020}, volume = {164}, editor = {Sergio Cabello and Danny Z. Chen}, publisher = {Schloss Dagstuhl--Leibniz-Zentrum für Informatik}, address = {Dagstuhl, Germany}, url = {https://drops.dagstuhl.de/opus/volltexte/2020/12234}, urn = {urn:nbn:de:0030-drops-122343}, doi = {10.4230/LIPIcs.SoCG.2020.76}, annote = {Keywords: weighted straight skeleton, implementation, visualization, graphical user interface, education}, }

2019

Computation and Recognition of Weighted Skeletal Structures in the Plane
Günther Eder
PhD thesis, University of Salzburg, Salzburg, Austria, July 2019
@phdthesis{Eder19, author = {Günther Eder}, title = { {C}omputation and {R}ecognition of {W}eighted {S}keletal {S}tructures in the {P}lane}, school = {University of Salzburg}, year = {2019}, address = {Salzburg, Austria}, month = {July}, url = { {% static 'research/2019/geder-phdthesis-short.pdf}, }
Computing the Straight Skeleton of an Orthogonal Monotone Polygon in Linear Time
Günther Eder, Martin Held, and Peter Palfrader
In Proceedings of the 35st European Workshop on Computational Geometry (EuroCG 2019), Utrecht, Netherlands, March 2019
We introduce a simple algorithm to construct the straight skeleton of an n-vertex orthogonal monotone polygon in optimal O(n) time and space.
@inproceedings{EdeHP19a, author = {Günther Eder and Martin Held and Peter Palfrader}, title = { {C}omputing the {S}traight {S}keleton of an {O}rthogonal {M}onotone {P}olygon in {L}inear {T}ime}, booktitle = {Proceedings of the 35st European Workshop on Computational Geometry (EuroCG 2019)}, year = {2019}, address = {Utrecht, Netherlands}, month = {March}, }
Weighted Voronoi Diagrams in the Maximum Norm
Günther Eder and Martin Held
International Journal of Computational Geometry & Applications, 29(03):239–250, 2019
We consider multiplicatively weighted points, axis-aligned rectangular boxes and axis- aligned straight-line segments in the plane as input sites and study Voronoi diagrams of these sites in the maximum norm. For n weighted input sites we establish a tight Θ(n²) worst-case bound on the combinatorial complexity of their Voronoi diagram and introduce an incremental algorithm that allows its computation in O(n² log n) time. Our approach also yields a truly simple O(n log n) algorithm for solving the one-dimensional version of this problem, where all weighted sites lie on a line.
@article{EdHe19a, author = {Eder, Günther and Held, Martin}, title = { {W}eighted {V}oronoi {D}iagrams in the {M}aximum {N}orm}, journal = {International Journal of Computational Geometry \& Applications}, year = {2019}, volume = {29}, number = {03}, pages = {239-250}, doi = {10.1142/S0218195919500079}, eprint = {https://doi.org/10.1142/S0218195918500097}, url = {https://doi.org/10.1142/S0218195918500097}, }
Recognizing Geometric Trees as Positively Weighted Straight Skeletons and Reconstructing Their Input
Günther Eder, Martin Held, and Peter Palfrader
International Journal of Computational Geometry & Applications, 29(03):251–267, 2019
We extend results by Biedl et al. (ISVD’13) on the recognition and reconstruction of straight skeletons: Given a geometric tree G, can we recognize whether G resembles a weighted straight skeleton S and, if so, can we reconstruct an appropriate polygonal input P and an appropriate positive weight function σ such that S(P, σ) = G? We show that a solution polygon P and a weight function σ can be found in O(n) time and space for a geometric tree G with n faces if at most one node of G has two incident edges that span an angle greater than π. In addition, we show that G implicitly encodes enough information such that all other weighted bisectors of any solution P can be obtained from G without explicitly computing P.
@article{EdeHP19b, author = {Eder, Günther and Held, Martin and Palfrader, Peter}, title = { {R}ecognizing {G}eometric {T}rees as {P}ositively {W}eighted {S}traight {S}keletons and {R}econstructing {T}heir {I}nput}, journal = {International Journal of Computational Geometry \& Applications}, year = {2019}, volume = {29}, number = {03}, pages = {251-267}, doi = {10.1142/S0218195919500080}, eprint = {https://doi.org/10.1142/S0218195919500080}, url = {https://doi.org/10.1142/S0218195919500080}, }

2018

Weighted Voronoi Diagrams in the L_\infty-Norm
Günther Eder and Martin Held
In Proceedings of the 7th Young Researchers Forum (CG Week 2018), Budapest, Hugary, June 2018
We study Voronoi diagrams of n weighted points in the plane in the maximum norm. We establish a tight Θ(n²) worst-case combinatorial bound for such a Voronoi diagram and introduce an incremental construction algorithm that allows its computation in O(n² log n) time.
@inproceedings{EdHe18b, author = {Günther Eder and Martin Held}, title = { {W}eighted {V}oronoi {D}iagrams in the {L}$_\infty$-{N}orm}, booktitle = {Proceedings of the 7th Young Researchers Forum (CG Week 2018)}, year = {2018}, address = {Budapest, Hugary}, month = {June}, }
Computing Positively Weighted Straight Skeletons of Simple Polygons based on Bisector Arrangement
Günther Eder and Martin Held
Information Processing Letters, 132:28 – 32, 2018
We extend the work by Huber and Held (IJCGA 2012) on straight-skeleton computation based on motorcycle graphs to positively weighted skeletons. Resorting to a line arrangement induced by the r reflex vertices of a simple n-vertex polygon P allows to compute the weighted straight skeleton of P in O(n² + r³/k + nr log n) time and O(n + kr) space, for an arbitrary positive integer k with 1 ≤ k ≤ r.
@article{EdHe18a, author = {Günther Eder and Martin Held}, title = { {C}omputing {P}ositively {W}eighted {S}traight {S}keletons of {S}imple {P}olygons based on {B}isector {A}rrangement}, journal = {Information Processing Letters}, year = {2018}, volume = {132}, pages = {28 - 32}, issn = {0020-0190}, doi = {10.1016/j.ipl.2017.12.001}, keywords = {Computational geometry, Weighted straight skeleton, Motorcycle graph, Wavefront propagation, Line arrangement}, url = {http://www.sciencedirect.com/science/article/pii/S0020019017302156}, }
Parallelized ear clipping for the triangulation and constrained delaunay triangulation of polygons
Günther Eder, Martin Held, and Peter Palfrader
Computational Geometry, 73:15–23, 2018
We present an experimental study of strategies for triangulating polygons in parallel on multi-core machines, including the parallel computation of constrained Delaunay triangulations. As usual, we call three consecutive vertices of a (planar) polygon an ear if the triangle that is spanned by them is completely inside the polygon. Extensive tests on thousands of sample polygons indicate that about 50% of vertices of most polygons form ears. This experimental result suggests that polygon-triangulation algorithms based on ear clipping might be well-suited for parallelization. We discuss three different approaches to parallelizing ear clipping, and we present a parallel edge-flipping algorithm for converting a triangulation into a constrained Delaunay triangulation. All algorithms were implemented as part of Held's FIST framework. We report on our experimental findings, which show that the most promising method achieves an average speedup of 2–3 on a quad-core processor. In any case, our new triangulation code is faster than the sequential triangulation codes Triangle (by Shewchuk) and FIST.
@article{EdeHP18a, author = {Günther Eder and Martin Held and Peter Palfrader}, title = {Parallelized ear clipping for the triangulation and constrained Delaunay triangulation of polygons}, journal = {Computational Geometry}, year = {2018}, volume = {73}, pages = {15-23}, issn = {0925-7721}, doi = {10.1016/j.comgeo.2018.01.004}, keywords = {Polygon triangulation, Constrained Delaunay triangulation (CDT), Parallelization, Multi-core, Ear-clipping}, url = {https://www.sciencedirect.com/science/article/pii/S092577211830004X}, }
Min-/max-volume roofs induced by bisector graphs of polygonal footprints of buildings
Günther Eder, Martin Held, and Peter Palfrader
International Journal of Computational Geometry & Applications, 28(04):309–340, 2018
Piecewise-linear terrains (“roofs”) over simple polygons were first studied by Aichholzer et al. (J. UCS 1995) in their work on straight skeletons of polygons. We show how to construct a roof over the polygonal footprint of a building that has minimum or maximum volume among all roofs that drain water. Our algorithm for computing such a roof extends the standard plane-sweep approach known from the theory of straight skeletons by additional events. For both types of roofs our algorithm runs in 𝒪(n^3 log n) time for a simple polygon with n vertices.
@article{EdeHP18b, author = {Eder, Günther and Held, Martin and Palfrader, Peter}, title = {Min-/Max-Volume Roofs Induced by Bisector Graphs of Polygonal Footprints of Buildings}, journal = {International Journal of Computational Geometry \& Applications}, volume = {28}, number = {04}, pages = {309-340}, year = {2018}, doi = {10.1142/S0218195918500097}, url = {https://doi.org/10.1142/S0218195918500097}, eprint = {https://doi.org/10.1142/S0218195918500097}, }

2017

Computing Positively Weighted Straight Skeletons of Simple Polygons Using an Induced Line Arrangement
Günther Eder and Martin Held
In Proceedings of the 27th Spanish Meeting on Computational Geometry (EGC 2017), Alicante, Spain, June 2017
We extend the work by Huber and Held (IJCGA 2012) on straight-skeleton computation based on motorcycle graphs to positively weighted skeletons. Resorting to a line arrangement induced by the r reflex vertices of a simple n-vertex polygon P allows to compute the weighted straight skeleton of P in O(n² + r³/k + nr log n) time and O(n + kr) space, for an arbitrary positive integer k with 1 ≤ k ≤ r.
@inproceedings{EdHe17a, title = { {C}omputing {P}ositively {W}eighted {S}traight {S}keletons of {S}imple {P}olygons {U}sing an {I}nduced {L}ine {A}rrangement}, author = {Günther Eder and Martin Held}, booktitle = {Proceedings of the 27th Spanish Meeting on Computational Geometry (EGC 2017)}, year = {2017}, address = {Alicante, Spain}, month = {June}, }

2016

Bisector Graphs for Min-/Max-Volume Roofs over Simple Polygons
Günther Eder, Martin Held, and Peter Palfrader
In Proceedings of the 32st European Workshop on Computational Geometry (EuroCG 2016), Lugano, Switzerland, March 2016
Piecewise-linear terrains (``roofs'') over simple polygons were studied by Aichholzer et al. (1995) in their work on straight skeletons of polygons. We show how to construct a roof over a simple polygon that has minimum (or maximum) volume among all roofs that drain water. Such a maximum-volume (minimum-volume) roof can have quadratic (maybe cubic, resp.) number of facets. Our algorithm for computing such a roof extends the standard wavefront propagation known from the theory of straight skeletons by two additional events. Both the minimum-volume and the maximum-volume roof of a simple polygon with n vertices can be computed in \mathcal{O}(n^3 \log{} n) time.
@inproceedings{EdeHP16a, title = { {B}isector {G}raphs for {M}in-/{M}ax-{V}olume {R}oofs over {S}imple {P}olygons}, author = {Günther Eder and Martin Held and Peter Palfrader}, booktitle = {Proceedings of the 32st European Workshop on Computational Geometry (EuroCG 2016)}, year = {2016}, address = {Lugano, Switzerland}, month = {March}, }

2015

Experiments on Parallel Polygon Triangulation Using Ear Clipping
Günther Eder, Martin Held, and Peter Palfrader
In Proceedings of the 4th Young Researchers Forum (CG Week 2015), pages 18–19, Eindhoven, Netherlands, June 2015
We present an experimental study of different strate- gies for triangulating polygons in parallel. As usual, we call three consecutive vertices of a polygon an ear if the triangle that is spanned by them is completely in- side the polygon. Extensive tests on thousands of sam- ple polygons indicate that about 50% of the vertices of most polygons form ears, which suggests that polygon- triangulation algorithms based on ear-clipping might be well-suited for parallelization. We discuss three differ- ent on-core approaches to parallelizing ear clipping and report on our experimental findings. Extensive tests show that the most promising method achieves an av- erage speedup of about 3 on a quad-core processor.
@inproceedings{EdeHP15b, title = { {E}xperiments on {P}arallel {P}olygon {T}riangulation {U}sing {E}ar {C}lipping}, author = {Günther Eder and Martin Held and Peter Palfrader}, booktitle = {Proceedings of the 4th Young Researchers Forum (CG Week 2015)}, year = {2015}, address = {Eindhoven, Netherlands}, month = {June}, pages = {18-19}, }
Experiments on Parallel Polygon Triangulation Using Ear Clipping
Günther Eder, Martin Held, and Peter Palfrader
In Proceedings of the 31st European Workshop on Computational Geometry (EuroCG 2015), pages 220–223, Ljubljana, Slovenia, March 2015
We present an experimental study of different strategies for triangulating polygons in parallel. As usual, we call three consecutive vertices of a polygon an ear if the triangle that is spanned by them is completely inside of the polygon. Extensive tests on thousands of sample polygons indicate that most polygons have a linear number of ears. This experimental result suggests that polygon-triangulation algorithms based on ear clipping might be well-suited for parallelization. We discuss three different on-core approaches to parallelizing ear clipping and report on our experimental findings. Extensive tests show that the most promising method achieves a speedup by a factor of roughly k on a machine with k cores.
@inproceedings{EdeHP15a, title = { {E}xperiments on {P}arallel {P}olygon {T}riangulation {U}sing {E}ar {C}lipping}, author = {Günther Eder and Martin Held and Peter Palfrader}, booktitle = {Proceedings of the 31st European Workshop on Computational Geometry (EuroCG 2015)}, year = {2015}, address = {Ljubljana, Slovenia}, month = {March}, pages = {220-223}, }

2014

Parallel Triangulation of Polygons
Günther Eder
Master's thesis, Univeristy of Salzburg, July 2014
In this work we review five different triangulation algorithms and present two of our own. First, two well known algorithms are surveyed: ear-clipping and monotone subdivision. Then, three constrained Delaunay triangulation algorithms are discussed in detail: the first uses a Fortune-like sweep-line approach, the second uses a randomized incremental construction method, and the third is constructing the triangulation in parallel on the GPU. We also present our two parallel ear-clipping methods. One is a divide and conquer approach where the simple input polygon is divided in linear time. The other is a mark and cut extension which uses a sequential mark phase and a parallel cut phase. Both are tested extensively and the results are discussed.
@mastersthesis{Eder14, author = {Günther Eder}, title = { {P}arallel {T}riangulation of {P}olygons}, school = {Univeristy of Salzburg}, year = {2014}, month = {July}, }

Teaching

2021 SS - Diskrete Mathematik [PS] - [Martin Held] [Plus Online]
2020 SS - Diskrete Mathematik [PS] - [Martin Held] [Plus Online]
2016 WS - Einführung Unix [VP] - [Martin Held] [Plus Online]
2015 WS - Einführung Unix [VP] - [Martin Held]
2014 WS - Brücken [LV] - basics for Martin Held`s computational geometry class - [Slides]

Stuff

award - Third Place - SoCG Geometric Optimization Challenge 2020 - [Ranking]
award - Fourth Place - SoCG Geometric Optimization Challenge 2019 - [pdf]
report - Benchmarking Idempotent Work Stealing - [pdf]
Projects
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